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From: | jan AT stack DOT urc DOT tue DOT nl (Jan Oonk) |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Graphics in V2 |
Date: | 7 Dec 1995 09:38:18 GMT |
Organization: | MCGV Stack, Eindhoven University of Technology, the Netherlands. |
Lines: | 20 |
References: | <DJ46K2 DOT 8D6 AT jade DOT mv DOT net> <30c5b8d5 DOT sandmann AT clio DOT rice DOT edu> <4a6c35$gnd AT tuegate DOT tue DOT nl> |
Nntp-Posting-Host: | turtle.stack.urc.tue.nl |
To: | djgpp AT sun DOT soe DOT clarkson DOT edu |
Dj-Gateway: | from newsgroup comp.os.msdos.djgpp |
Jan Oonk (jan AT stack DOT urc DOT tue DOT nl) wrote: : Charles Sandmann (sandmann AT clio DOT rice DOT edu) wrote: : : > What address is the VGA buffer mapped to in V2 ? : : It's not mapped by default in the linear space. You can either access : : it with the farptr functions or the nearptr functions. Emulated linear : : buffers (ie 0xd00xxxxx) are not supported. Use the conventional_memory : : selector with offset 0x0a0000. : : If your video card has the capabilities of mapping a linear buffer in : : extended memory, there is a VBE.ZIP example floating around which sh : Greetings, Trax/SPiRiT! OOPS... The message got lost: I think this question about how to access graphics is one of the TOP 10 questions. Please put it in the FAQ if it isn't already there :) Thanks... Trax/SPiRiT!
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