Mail Archives: djgpp/1995/11/06/22:46:36
Ok.. errors.. it does nothing with them as it never sees them.. I simple take
a look at the first error, edit the file, goto that line.. and take a look
at it.. I've never really come across more than a couple compiler errors
(most due to inline assembly screwups) anyway, so it's not a big problem to
me.. The real bugs are the run-time bugs.. those suck *grin*
btw.. anyone have a really easy to use (maybe interactive, gui style?)
debugger that can switch between its own console screen and the the runtime
screen (which would be in a graphics mode).. I don't have 2 monitors
but I want to be able to debug my graphics intensive ray-casting engine
without writing to a piped stdout with printf's.. ;)
Thanks,
Sam
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