Mail Archives: djgpp/1995/11/02/17:13:32
| Xref: | news-dnh.mv.net comp.os.msdos.djgpp:3002
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| Path: | news-dnh.mv.net!mv!news.sprintlink.net!buffnet2.buffnet.net!buffnet1!raptor
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| From: | raptor AT buffnet DOT net (Ken Liska)
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| Newsgroups: | comp.os.msdos.djgpp
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| Subject: | GRX Help..
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| Date: | 2 Nov 1995 19:29:12 GMT
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| Organization: | BuffNET
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| Lines: | 20
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| Nntp-Posting-Host: | buffnet1.buffnet.net
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| To: | djgpp AT sun DOT soe DOT clarkson DOT edu
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| Dj-Gateway: | from newsgroup comp.os.msdos.djgpp
|
Ok, I'm using DjGpp v2-beta3 and the GRX v2. I am a little
baffled by how the palette functions are working. I mean I do this but
the screen ends of being a deep gray color.
long White;
White = AllocCell();
GrSetColor(White,0xff,0xff,0xff);
GrClrearScreen(White);
Can anyone help?
Also, does anyone know a good place to get sample routines for
GRX? I'm writting a tile/overhead game like Ultima 3 or something and
want to know a bit more about say.. Page Flipping, Sprites (Blitting),
Fading routines, etc..
Thanx
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