Mail Archives: djgpp/1995/07/17/21:07:37
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From: | dabice AT linux4 DOT ph DOT utexas DOT edu (David A. Bice)
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Timer routines...
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Date: | 17 Jul 1995 10:52:39 -0500
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Organization: | Physics Department, University of Texas at Austin
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Lines: | 20
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Nntp-Posting-Host: | linux4.ph.utexas.edu
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To: | djgpp AT sun DOT soe DOT clarkson DOT edu
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Dj-Gateway: | from newsgroup comp.os.msdos.djgpp
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Greetings again.
Thanks to all who responded to my earlier post regarding using DJGPP
without a math coprocessor.
I'm seeking to port a game I'm writing to DJGPP, and I was wondering
if there exist any timer routines for DJGPP, suitable for game
programming. Basically, I just need them to consistently time the
movement delays, palette rotations, and other animations in the game.
Thanks for your help... and BTW, mucho thanks to DJ Delorie for creating
this awesome compiler.
--
David Bice, GCS d? H-(!H) s--:s+ g+ p? au a- w+ v---
BiceWare Productions, C++(++++) UL+>++++ P+ L+ 3 E- N++ K++ W M-
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"Better living thru BiceWare" u+(---) h! f+ r->+++ n- !x+ (version 2.1+)
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