Mail Archives: djgpp/1995/04/29/11:13:25
I am interested in any substitute for the overlaying present in
standard 16-bit applications. I know that this is difficult without the
dos segmentation system, and hard to interface with existing code.
I realise that loading a whopping executable doesn't matter in theory,
as the necessary part will be swapped in when needed. However, this
may require that swapping is necessary in a program that, with
overlaying, wouldn't need to swap at all. Also, this would introduce the
problem of possible swapping at inopportune moments (this is kind of a
game I'm doing here.)
Is there any way that an entire section can be moved in or out, yet
directly use routines that are permanently loaded?
Thanks
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