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Mail Archives: cygwin/2007/09/29/15:38:29

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Date: Sat, 29 Sep 2007 15:38:04 -0400 (EDT)
From: Igor Peshansky <pechtcha AT cs DOT nyu DOT edu>
Reply-To: cygwin AT cygwin DOT com
To: Diego Biurrun <diego AT biurrun DOT de>
cc: cygwin AT cygwin DOT com
Subject: Re: llrint implementation in Cygwin
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On Sat, 29 Sep 2007, Diego Biurrun wrote:

> Igor Peshansky wrote:
> > On Fri, 28 Sep 2007, Diego Biurrun wrote:
>
> > > I understand that adding llrint to Cygwin is probably not hard at
> > > all for somebody familiar with Cygwin.  However, I am not such a
> > > person and I don't even have a Windows environment around to test
> > > any modifications I might make.

Cygwin uses newlib as-is for most such functionality.  So, patching
newlib to include llrint would automatically make Cygwin support it.

Also, newlib builds on Linux just as well as it does on Windows...

> > > We are about to make an MPlayer release and unfortunately it will
> > > not compile on Cygwin due to the missing llrint.  I would appreciate
> > > to know if this is going to get addressed so that I can put an
> > > appropriate comment in the release notes.
> >
> > What's wrong with adding llrint to your code (perhaps with a #define,
> > i.e.,
> >
> > #define llrint my_llrint
> > typeof(llrint) my_llrint(...) { ... }
> >
> > )?
>
> It is ugly and it is a workaround for a problem that should be solved
> outside of FFmpeg.  Should every project using llrint add that
> workaround?  No, Cygwin should be fixed.

Fair enough.  I agree that it's ugly, but ultimately it's your call --
whether you want your project to compile on Cygwin or whether you want to
require the feature that's missing and accept that Cygwin compilation will
be broken for a while.
	Igor
-- 
				http://cs.nyu.edu/~pechtcha/
      |\      _,,,---,,_	    pechtcha AT cs DOT nyu DOT edu | igor AT watson DOT ibm DOT com
ZZZzz /,`.-'`'    -.  ;-;;,_		Igor Peshansky, Ph.D. (name changed!)
     |,4-  ) )-,_. ,\ (  `'-'		old name: Igor Pechtchanski
    '---''(_/--'  `-'\_) fL	a.k.a JaguaR-R-R-r-r-r-.-.-.  Meow!

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