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| Message-ID: | <46A65A46.80209@x-ray.at> |
| Date: | Tue, 24 Jul 2007 22:00:06 +0200 |
| From: | Reini Urban <rurban AT x-ray DOT at> |
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| To: | cygwin AT cygwin DOT com |
| Subject: | Re: Trying to build (perl) Inline::CPP-0.25. |
| References: | <76F97D29CEDF4D97BA3004F2C2B2EF08 AT desktop2> <f850us$2h1$1 AT sea DOT gmane DOT org> <FCAC8B1EEB2D47EB8D55FB8C2C7A0774 AT desktop2> |
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Sisyphus schrieb:
> -------------------------
> Rob AT desktop2 ~/comp/Inline-CPP-0.25
> $ perl -V:ld
> ld='ld2';
> -------------------------
>
> and wondered about that. You're suggested amendment (apart from fixing
> the problem) is also in keeping with my "native" (MinGW) build of
> Windows perl 5.8 which reports:
>
> --------------------------
> C:\>perl -V:ld
> ld='g++';
Interesting. We should definitely ask p5p if we shouldn't switch back to
normal behaviour without the ld2 wrapper, but first I must study history
on this issue, why we introduced that at all.
Switching to g++ probably has other issues. Most XS modules are pretty
fine with gcc, but I wouldn't be sure if all of them are C++ safe.
MS cl is probably not that strict as gnu.
Even xsubpp creates lousy c++ code.
For the start having a wrapper should help use in fixing this inside
ld2 or perlld.
We should detect if the intermediate .o was compiled as c++ or plain gcc.
nm -C $obj|grep "operator new(" for example. Is there a better way?
--
Reini Urban
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