Mail Archives: cygwin/2005/01/21/12:21:10
On Fri, 21 Jan 2005, Jonathan Arnold wrote:
> This one is very specialized, and I don't expect to get it fixed, and
> I have no idea why it should happen but I thought I'd throw it out
> there anyway.
>
> If I'm running rxvt, my online game "Day of Defeat" (a Half-Life
> mod) hangs when finishing up connecting to a server. It gets about
> half way, and then just stops. If I exit rxvt, it connects just
> fine. Very strange.
>
> And just to be sure, I tried it again now:
>
> 1] Run "Day of Defeat" - connects and runs just fine.
>
> 2] Start rxvt. Try "DoD" again. It gets about halfway through its
> startup process, then hangs.
>
> 3] Quit rxvt and try again. "DoD" works fine.
>
> I tried the same procedure with the regular Cygwin bash shell, and
> it behaves the same way.
Do you mean that the regular Cygwin bash shell makes DoD hang too? As in,
start a Command Prompt, run cygwin.bat from it, and DoD still hangs?
> I'm not sure exactly where in the connection process that "DoD" is
> hanging; sometime after downloading the security module, for those of
> you familiar with the game.
>
> Any ideas on what it could be?
A WAG, and I may be really off on this: Cygwin uses TCP/IP sockets (which
essentially require a TCP/IP port) to emulate Unix domain sockets. If
rxvt reserves a Unix domain socket (even if it's not using X), and DoD
tries to access the same port, because it's somehow predefined and it
expects it to be free, there could be a conflict. I can't think of
anything else in Cygwin that would interfere with a (presumably)
non-Cygwin application.
If my WAG pans out, it looks like a bug in DoD...
Igor
--
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