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Mail Archives: cygwin/2004/10/25/12:16:22

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Message-ID: <417D26AD.5070208@users.sourceforge.net>
Date: Mon, 25 Oct 2004 12:15:41 -0400
From: Yaakov Selkowitz <yselkowitz AT users DOT sourceforge DOT net>
User-Agent: Mozilla Thunderbird 0.8 (Windows/20040913)
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To: Reini Urban <rurban AT x-ray DOT at>, cygwin AT cygwin DOT com
Subject: Re: SDL on Cygwin
References: <405F449C DOT 3020201 AT users DOT sourceforge DOT net> <417D0FFC DOT 701 AT x-ray DOT at>
In-Reply-To: <417D0FFC.701@x-ray.at>
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Reini Urban wrote:
| I'll try to make a package out of it.
|   I didn't get it to work with the MS DX90SDK, because this conflicts
|   with our w32api - with mingw it works fine.
| But with the directx-devel package it works fine.
| Just autoreconf and removing the mingw lines from configure.in
| cd ${srcdir}
|     ./autogen.sh
|     automake -c -a
|     libtoolize -c -f
| LDFLAGS="-Wl,--enable-runtime-pseudo-reloc"
|
| I'll try to put my main.c and SDL_Image fixes into a package and ITP it
| then. Fixed to build in .build
|
| Problems with this version:
| libtool still wants to create an exe instead of the cygSDL.dll but I had
| that before. (need to build png and jpeg stubs probably)
| With my bash debugger I can easily fix that now.
| But everything else builds just fine.

I guess I never updated this thread; I did get it working properly, and
have build a number of other SDL_* libs, pygame, and a couple sample
programs against it.  They're available with setup.exe at:

http://cygwin-ports.sourceforge.net/install/

Or can be downloaded manually from the project page.

This port uses the Win32 API but is Cygwin dependent.  If there's
interest, I suppose it should be added to the distro.


Yaakov
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