Mail Archives: cygwin/2003/12/31/01:19:00
Larry Hall wrote:
> At 04:35 PM 12/30/2003, Jani Tiainen you wrote:
>
>>Hi,
>>
>>I'm sure that this has been answered several times, but I'll ask again because couldn't find any solution by myself.
>>
>>I would like to build DLL (or any other sort of library) that refers to external symbols in main application.
>>
>>So far I have been able to build non-working constructs. =)
>>
[snipsnip]
>>
>>Now how I can get this working, or is it possible at all?
>
>
>
> It's possible but you have to move "funcInMain()" into the DLL with
> "funcInMyLib()" or into another DLL. That's the straight-forward
> answer.
Yes, that one I knew already. Problem isn't actually function, in my
real case it's more like having some globals that libraries should be
able to read.
So let's extend this main.c a little bit:
#include <stdio.h>
/* Global that is set here and printed from DLL */
int anotherValue = 0;
/* Function in DLL */
extern void funcInMyLib(int);
void funcInMain(int i)
{
printf("funcInMain(%ld) (anotherValue=%d)\n", i, anotherValue);
}
int main(int argc, char **argv)
{
antoherValue = 123;
funcInMyLib(1);
return 0;
}
--------
Now, that's what I really want to do, or at least something equivalent,
more portable solution. (I'm really trying to port bigger application
that has plugin modules built like this.)
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