Mail Archives: cygwin/2003/08/10/00:13:55
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-----Original Message-----
From: cygwin-announce-owner AT cygwin DOT com
[mailto:cygwin-announce-owner AT cygwin DOT com]On Behalf Of Charles Wilson
Sent: Saturday, August 09, 2003 12:55 AM
To: cygwin-announce AT cygwin DOT com
Subject: Updated: cygutils-1.1.4-2
Actually, this has been out for about a month but smtp problems (and
later, absentmindedness) meant that it never got announced. (Thx, Igor,
for the reminder). So....
The cygutils package has been updated to version 1.1.4-2. This is a
cygwin-1.3.22 release; it is NOT a test/cygwin-1.5.x version. Upgrade
to this version now.
Changes (since 1.1.4-1)
o Fix slight bug in lpr (gilles civario)
Changes (since 1.1.3-1)
o Rick Rankin provided an improved (re)implementation of lpr.
- device name can now contain forward slashes
- some windows-style device names for local devices now
also are allowed (e.g. 'lpt1')
o mkshortcut supports a new -w/--workingdir option.
--
Chuck
To update your installation, click on the "Install Cygwin now" link on
the http://cygwin.com/ web page. This downloads setup.exe to your
system. Then, run setup and answer all of the questions.
In the US,
ftp://mirrors.rcn.net/mirrors/sources.redhat.com/cygwin/
is a reliable high bandwidth connection.
In Germany,
ftp://ftp.uni-erlangen.de/pub/pc/gnuwin32/cygwin/mirrors/cygnus/
is usually pretty good.
In the UK,
http://programming.ccp14.ac.uk/ftp-mirror/programming/cygwin/pub/cygwin/
is usually up-to-date within 48 hours.
If one of the above doesn't have the latest version of this package
then you can either wait for the site to be updated or find another
mirror.
The setup.exe program will figure out what needs to be updated on your
system and will install newer packages automatically.
If you have questions or comments, please send them to the Cygwin
mailing list at: cygwin AT cygwin DOT com . I would appreciate if you would
use this mailing list rather than emailing me directly. This includes
ideas and comments about the setup utility or Cygwin in general.
If you want to make a point or ask a question, the Cygwin mailing list
is the appropriate place.
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/*
* example.conf by Daniel Hawton AKA Osiris (osiris AT unrealircd DOT org).
* $Id: example.conf,v 1.1.1.1.6.1.2.40 2003/05/20 17:57:24 syzop Exp $
*=20
* Works for Unreal3.2 and up
*=20
* Okay guys. This is the new example.conf. Its look is much like C++, =
kinda.
* Anyway it is time to go over this. It's hard to pick up at first, =
but
* with some pratice and reading you'll understand.
*
* Just copy this file to your main unrealircd dir and call it =
'unrealircd.conf'.
*=20
* NOTE: All lines, except the opening { line, end in an ;, including =
the
* closing } line. The IRCd will ignore commented lines.
*
* PLEASE READ doc/unreal32docs.html! The online version is also =
available at:
* www.vulnscan.org/UnrealIrcd/unreal32docs.html
* It contains a lot information about the configfile: gives information =
about
* every block, variable, etc.
*/
/* Type of comments */
#Comment type 1 (Shell type)
// Comment type 2(C++ style)
/* Comment type 3 (C Style) */
#those lines are ignored by the ircd.
/*
* At *NIX UnrealIrcd supports modules.
* Loading the commands module is required:
*/
loadmodule "src/modules/commands.so";
/*
* You can also include other configuration files. help.conf contains =
all the
* /helpop text so you probably want this include:
*/
include "help.conf";
/*
* NEW: me {}=20
* OLD: M:Line=20
* me {} defines the name, description and unreal server numeric for
* this server. Syntax is as follows:=20
* me {=20
* name "server.name";=20
* info "Server Description";
* numeric (server numeric*);
* };=20
* If linking, this numeric may not be used by any other server on the =
network.
*/
me
{
name "irc.devforge.org";
info "DevForge IRC";
numeric 1;
};
/*
* NEW: admin {}=20
* OLD: A:Line Admin gives information on the server admin. you
* may put as many lines under admin { as you wish.=20
* Syntax is as follows:
* admin {
* "first line";=20
* "second line";=20
* [etc]
* };
*/
admin {
"shiny";
"abrowne AT swiftdsl DOT com DOT au";
};
/*
* NEW: class {}=20
* OLD: Y:line (old was confusing)=20
* These define settings for classes. A class is a group setting for=20
* connections. Example, server connections, instead of going to a =
client's
* class, you direct it to the server class. Syntax is as follows
* class (class name)
* {
* pingfreq (how often to ping a user/server in seconds);
* maxclients (how many connections for this class);
* sendq (maximum send queue from a connection);
* recvq (maximum receive queue from a connection [flood control]);
* };
*/
class clients
{
pingfreq 90;
maxclients 500;
sendq 100000;
recvq 8000;
};
class servers
{
pingfreq 90;
maxclients 10; /* Max servers we can have linked at a time */
sendq 1000000;
connfreq 100; /* How many seconds between each connection attempt */
};
/*
* NEW: allow {}=20
* OLD: I:Line
* This defines allowing of connections...
* Basically for clients, it allows them to connect so you can have some
* control and/or set a password.=20
* Syntax is as follows:=20
* allow {
* ip (ip mask to allow);
* hostname (host mask);
* class (class to send them to [see class {}]);
* password "(password)"; (optional)
* maxperip (how many connections per ip); (optional)=20
* };
*/
allow {
ip *@*;
hostname *@*;
class clients;
maxperip 2;
};
/* Passworded allow line */
allow {
ip *@255.255.255.255;
hostname *@*.passworded.ugly.people;
class clients;
password "f00Ness";
maxperip 1;
};
/*
* NEW: allow channel {}=20
* OLD: chrestrict=20
* Allows a user to join a channel...
* like an except from deny channel.=20
* Syntax:
* allow channel {
* channel "channel name";
* };
*/
allow channel {
channel "#home";
};
/*
* NEW: oper {}=20
* OLD: O:Line=20
* Defines an IRC Operator
* IRC operators are there to keep sanity to the server and usually keep =
it
* maintained and connected to the network.=20
* The syntax is as follows:=20
* oper (login) {=20
* class (class to put them in, if different from I, moves them to =
new
* class);=20
* from {=20
* userhost (ident AT host);
* userhost (ident AT host);
* };=20
* flags
* {=20
* (flags here*);
* };
* OR
* flags "old type flags, like OAaRD";
* };
*/
/* OLD OPER FLAG | NEW FLAG NAME
O global
o local
a services-admin
A admin
r can_rehash
D can_die
R can_restart
h helpop
w can_wallops
g can_globops
c can_localroute
L can_globalroute
k can_localkill
K can_globalkill
b can_kline
Z can_gzline
t can_gkline
B can_unkline
n can_localnotice
G can_globalnotice
N netadmin
C coadmin
z can_zline
W get_umodew
H get_host
v can_override
*/
/*
Note: netadmin gives you OaAN
admin and services-admin give you o as well
*/
oper shiny {
class clients;
from {
userhost 127.0.0.1;
};
password "ahem99";
flags
{
flags
{
netadmin;
global;
can_rehash;
can_die;
can_restart;
helpop Oper;
can_wallops;
can_globops;
can_localroute;
can_globalroute;
can_localkill;
can_globalkill;
can_kline;
can_unkline;
can_gkline;
can_localnotice;
can_globalnotice;
can_zline;
can_gkline;
can_gzline;
get_umodew;
get_host;
can_override;
};
swhois "This person sees everything you do";
snomask kcFfjvGenq;
};
oper ChangeMeNick {
class clients;
from {
userhost *@*;
};
password "ChangeMe";
flags
{
global;
can_override;
};
snomask kcFfjvGenq;
};
/*
* NEW: listen {}
* OLD: P:Line
* This defines a port for the ircd to bind to, to
* allow users/servers to connect to the server.=20
* Syntax is as follows:
* listen (ip number):(port number)=20
* {=20
* options {
* (options here);
* };
* };
* or for a plain
* listen: listen (ip):(port);
*=20
* NOTICE: for ipv6 ips (3ffe:b80:2:51d::2 etc), use listen [ip]:port;
*=20
* That works also.
*/
/* Options for listen:
OLD | NEW
S serversonly
C clientsonly
J java
s ssl
* standard
*/
listen *:6667
{
options
{
clientsonly;
};
};
listen *:5555
{
options
{
serversonly;
};
};
listen *:8076
{
options
{
clientsonly;
};
};
/*
* NEW: link {}
* OLD: C/N:Lines
* This defines an okay for a server connection.
* NOTE: BOTH SERVERS NEED A LINK {} SETTING TO CONNECT PROPERLY!
* Syntax is as follows:
* link (server name)
* {
* username (username, * works too);
* hostname (ip number/hostmask);
* bind-ip (What IP to bind to when connecting, or *);
* port (port to connect to, if any);
* hub (If this is a hub, * works, or servermasks it may bring in);
* [or leaf *;]
* password-connect "(pass to send)";
* password-receive "(pass we should receive)";
* class (class to direct servers into);
* options {
* (options here*);
* };
* /* If we use SSL, we can choose what cipher to use in SSL mode
* * Retrieve a list by "openssl ciphers", seperate ciphers with =
:'s
* */
* ciphers "DES-CBC3-MD5";
*=20
* };
*/
/*
options:
OLD | NEW
S ssl
Z zip
N/A autoconnect
N/A quarantine
N/A nodnscache
*/
link services.devforge.org
{
username *;
hostname 127.0.0.1;
bind-ip *;
port 5500;
hub *;
password-connect "pw9";
password-receive "pw9";
class servers;
options {
};
};
/*
*
* NEW: ulines {}
* OLD: U:Line
* U-lines give servers more power/commands, this should ONLY be set
* for services/stats servers and NEVER for normal UnrealIRCd servers!
* Syntax is as follows:
* ulines {
* (server to uline);
* (server to uline);
* [etc]
* };
*/
ulines {
services.devforge.org;
};
/*
* NEW: drpass {}
* OLD: X:Line
* This defines the passwords for /die and /restart.
* Syntax is as follows:
* drpass {=20
* restart "(password for restarting)";
* die "(password for die)";
* };
*/
drpass {
restart "q1ccro";
die "q0ccro";
};
/*
* NEW: log {} OLD: N/A Tells the ircd where and what to log(s). You can =
have
* as many as you wish.
*=20
* FLAGS: errors, kills, tkl, connects, server-connects, kline, oper
*=20
* NOTICE: Right now, SEGV messages are *always* sent to ircd.log. =
codemastr is
* working on a way to redirect the messages to this log file. *
* Syntax:=20
* log "log file"=20
* {
* flags
* {
* flag;
* flag;=20
* etc..=20
* };=20
* };
*/
log "ircd.log" {
/* Delete the log file and start a new one when it reaches 2MB, leave =
this out to always use the=20
same log */
maxsize 2097152;
flags {
oper;
kline;
connects;
server-connects;
kills;
errors;
};
};
/*
* NEW: alias {}
* OLD: N/A
* This allows you to set command aliases such as /nickserv, /chanserv =
etc
* FLAGS: services, stats, normal
*
* Syntax:
* alias "name" {
* nick "points to";
* type aliastype;
* };
*
* [NOTE: You could also include a pre-defined alias file here, see =
doc/unreal32docs.html section 2.9]
*/
// This points the command /nickserv to the user NickServ who is =
connected to the set::services-server server
/*alias NickServ {
nick "NickServ";
type services;
};*/
// If you want the command to point to the same nick as the command, you =
can leave the nick entry out
//alias ChanServ { type services; };
// Points the /statserv command to the user StatServ on the =
set::stats-name server
//alias StatServ { type stats; };
// Points the /superbot command to the user SuperBot
//alias SuperBot { type normal; };
/* Standard aliases */
alias NickServ { type services; };
alias ChanServ { type services; };
alias OperServ { type services; };
alias HelpServ { type services; };
alias StatServ { type stats; };
/*
* NEW: alias {}
* OLD: N/A
* This allows you to set command aliases such as /identify, /services, =
etc
*
* Syntax:
* alias "name" {
* format "format string" {
* nick "points to";
* type aliastype;
* parameters "parameters to send";
* };
* type command;
* };
*/
/* This is shown seperately because even though it has teh same name as =
the previous directive, it is very
* different in syntax, although it provides a similar function and =
relys on the standard aliases to work.
*/
/*
alias "identify" {
format "^#" {
nick "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
nick "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
*/
/* The alias::format directive is a regular expression. The first format =
matches the /identify command when
* the first character is a #. It then passes this along to the chanserv =
alias with the parameters IDENTIFY
* %1-. The second format matches then /identify command when the first =
character is not a #. It then
* passes the command to the nickserv alias with parameters IDENTIFY =
%1-.
*/
/* The alias::format::parameters is similar to scripting languages. %N =
(where N is a number) represents a
* parameter sent to the command (in this case /identify). If you =
specify %N- it means all parameters from
* N until the last parameter in the string.
*/
/* Standard aliases */
alias "services" {
format "^#" {
nick "chanserv";
type services;
parameters "%1-";
};
format "^[^#]" {
nick "nickserv";
type services;
parameters "%1-";
};
type command;
};
alias "identify" {
format "^#" {
nick "chanserv";
type services;
parameters "IDENTIFY %1-";
};
format "^[^#]" {
nick "nickserv";
type services;
parameters "IDENTIFY %1-";
};
type command;
};
/*
* NEW: tld {}
* OLD: T:Line
* This sets a different motd and rules files
* depending on the clients hostmask.
* Syntax is as follows:=20
* tld {
* mask (ident AT host);
* motd "(motd file)";
* rules "(rules file)";
* };
*/
tld {
mask *@*;
motd "ircd.motd";
rules "ircd.rules";
};
/*
* NEW: ban nick {}
* OLD: Q:Line
* Bans a nickname, so it can't be used.
* Syntax is as follows:
* ban nick {
* mask "(nick to ban)";
* reason "(reason)";
* };
*/
ban nick {
mask "*C*h*a*n*S*e*r*v*";
reason "Reserved for Services";
};
/*
* NEW: ban ip {}
* OLD: Z:Line
* Bans an ip from connecting to the network.
* Syntax:
* ban ip { mask (ip number/hostmask); reason "(reason)"; };
*/
ban ip {
mask 195.86.232.81;
reason "Delinked server";
};
/*
* NEW: ban server {}
* OLD: Server Q:Line
* Disables a server from connecting to you.
* Syntax is as follows:
* ban server {
* mask "(server name)";
* reason "(reason to give)";
* };
*/
ban server {
mask eris.berkeley.edu;
reason "Get out of here.";
};
/*
* NEW: ban user {}
* OLD: K:Line
* This makes it so a user from a certain mask can't connect
* to your server.
* Syntax:
* ban user { mask (hostmask/ip number); reason "(reason)"; };
*/
ban user {
mask *tirc@*.saturn.bbn.com;
reason "Idiot";
};
/*
* NEW: ban realname {}
* OLD: n:Line
* This bans a certain realname from being used.
* Syntax:
* ban realname {
* mask "(real name)";
* reason "(reason)";
* };
*/
ban realname {
mask "Swat Team";
reason "mIRKFORCE";
};
ban realname {
mask "sub7server";
reason "sub7";
};
/*
* NOTE FOR ALL BANS, they may be repeated for addition entries!
*=20
* NEW: except ban {}=20
* OLD: E:Line
* This makes it so you can't get banned.=20
* Syntax:
* except ban { mask (ident AT host); };
* Repeat the except ban {} as many times
* as you want for different hosts.
*/
except ban {
/* don't ban stskeeps */
mask *stskeeps AT 212.*;
};
/*
* NEW: deny dcc {}=20
* OLD: dccdeny.conf
* Use this to block dcc send's... stops
* viruses better.=20
* Syntax:=20
* deny dcc=20
* {=20
* filename "file to block (ie, *exe)";
* reason "reason";
* };
*/
deny dcc {
filename "*sub7*";
reason "Possible Sub7 Virus";
};
/*
* NEW: deny channel {}
* OLD: N/A (NEW)
* This blocks channels from being joined.
* Syntax:
* deny channel {
* channel "(channel)";
* reason "reason";
* };
*/
deny channel {
channel "*warez*";
reason "Warez is illegal";
};
/*
* NEW: vhost {}
* OLD: Vhost.conf file
* This sets a fake ip for non-opers, or
* opers too lazy to /sethost :P
* Syntax: =20
* vhost {=20
* vhost (vhost.com);=20
* from {
* userhost (ident AT host to allow to use it);
* };
* login (login name);
* password (password);
* };
* then to use this vhost, do /vhost (login) (password) in IRC
*/
vhost {
vhost ahem.woot.org;
from {
userhost *@*.image.dk;
};
login ahem;
password ahemspass;
};
/* You can include other configuration files */
/* include "klines.conf"; */
/*
* Cloak-keys must be > 10000, and random. MUST be the same all over the
* network
*=20
* cloak-keys { 39999; 99398; 99397; }; for example
*/
/* Network configuration */
set {
network-name "Devforge";
default-server "devforge.dyndns.org";
services-server "devforge.dyndns.org";
stats-server "devforge.dyndns.org";
help-channel "#help";
hiddenhost-prefix "dev";
prefix-quit "no";
cloak-keys {
14669;
18330;
12331;
};
/* on-oper host */
hosts {
local "devforge.dyndns.org";
global "devforge.dyndns.org";
coadmin "devforge.dyndns.org";
admin "devforge.dyndns.org";
servicesadmin "devforge.dyndns.org";
netadmin "devforge.dyndns.org";
host-on-oper-up "no";
};
};
/* Server specific configuration */
set {
kline-address "oracle AT ikillclowns DOT com";
modes-on-connect "+xw";
modes-on-oper "+iowghrGaAsxWHt";
oper-auto-join "#opers";
dns {
nameserver 127.0.0.1;
timeout 2s;
retries 2;
};
options {
hide-ulines;
/* You can enable ident checking here if you want */
/* identd-check; */
show-connect-info;
};
ssl {
/* Reads entropy from the domain socket located at '~/entropy' */
/* egd "~/entropy"; */
/* Where to locate the server X509 certificate */
certificate "server.cert.pem";
/* Where to locate the server's RSA private key */
key "server.key.pem";
};
maxchannelsperuser 10;
/* The minimum time a user must be connected before being allowed to =
use a QUIT message,
* This will hopefully help stop spam */
anti-spam-quit-message-time 10s;
/* Make the message in static-quit show in all quits - meaning no
custom quits are allowed on local server */
/* static-quit "Client quit"; */
/* This allows you to make certain stats oper only, use * for all stats =
or leave this out to allow=20
* all users to use any stats. */
oper-only-stats "okG";
/* Throttling: this example sets a limit of 3 connections per 60s. */
throttle {
connections 3;
period 60s;
};
};
/*
* Need more help ?=20
* 1) Read the documentation, doc/unreal32docs.html !!
* 2) Mail unreal-users AT lists DOT sourceforge DOT net
* 3) Come to irc.ircsystems.net #Unreal-Support
*/
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