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Date: | Wed, 04 Jun 2003 10:12:24 -0400 |
To: | cygwin AT cygwin DOT com |
From: | Andre Bleau <bleau AT igb DOT umontreal DOT ca> |
Subject: | Re: linking cygwins glX (in libGL.a) with MS hardware opengl32 |
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Sorry Steve K, but you are heading toward a dead end. The hardware accelerated openGL drivers cannot be accessed from X window, and there is no way we can change this. Basicalty, we cannot "teach" drivers writen by graphic hardware manufacturers how to draw in an X-window context. So you have to choose between: 1- Keep your app as is, using X window through GLX, and forget hardware acceleration. 2- Rewrite your app to use wgl and M$-specific functions to manage windows and input (this can be a substantial rewrite) and use hardware accelerated openGL for drawing. 3- Use some portable window management layer, like GLUT, and use hardware accelerated openGL for drawing. André Bleau, Cygwin's OpenGL package maintainer. email: bleau at igb dot umontreal dot ca (Fight SPAM: encode your email-address) Please address all questions and problem reports about Cygwin's OpenGL package to cygwin AT cygwin DOT com . -- Unsubscribe info: http://cygwin.com/ml/#unsubscribe-simple Problem reports: http://cygwin.com/problems.html Documentation: http://cygwin.com/docs.html FAQ: http://cygwin.com/faq/
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