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| To: | "Max Bowsher" <maxb AT ukf DOT net> |
| Cc: | "Garrett Banuk" <mongoose AT magic DOT shiman DOT com>, <cygwin AT cygwin DOT com> |
| Subject: | Re: Importing symbols from .exe's |
| References: | <Pine DOT GSO DOT 4 DOT 33 DOT 0211121644370 DOT 5111-100000 AT magic DOT shiman DOT com> |
| <013401c28a98$a2fc48e0$78d96f83 AT pomello> | |
| From: | Jesper Eskilson <jojo AT virtutech DOT com> |
| Date: | 13 Nov 2002 11:20:45 +0100 |
| In-Reply-To: | <013401c28a98$a2fc48e0$78d96f83@pomello> |
| Message-ID: | <u67smy5zs76.fsf@sebastian.uppsala.vtech> |
| Lines: | 17 |
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"Max Bowsher" <maxb AT ukf DOT net> writes: > Windows' dynamic loader isn't powerful enough to do what you want. This is "by design", not a limitation. The idea is that DLLs should be self-containing and not require that the loading executable/module defines certain symbols. This is why import libraries are used; to make sure all symbols are resolved at link-time. As a result, Windows DLLs are not allowed to contain unresolved symbols. A much cleaner design, IMHO. /Jesper -- Jesper Eskilson Virtutech http://www.virtutech.com -- Unsubscribe info: http://cygwin.com/ml/#unsubscribe-simple Bug reporting: http://cygwin.com/bugs.html Documentation: http://cygwin.com/docs.html FAQ: http://cygwin.com/faq/
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