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Mail Archives: cygwin/2001/07/17/13:39:50

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Message-ID: <BA5F9C6AA352D311AD4E009027855BCD07D350ED@fl51m01.space.honeywell.com>
From: "Clark, Matthew C (FL51)" <matthew DOT c DOT clark AT honeywell DOT com>
To: "'Bobby McNulty'" <bmj2001 AT bellsouth DOT net>, cygwin AT cygwin DOT com
Subject: RE: SOUND on cygwin
Date: Tue, 17 Jul 2001 13:34:45 -0400
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Thanks for the pointer. I tried adding windows.h, mmsystem, and soundcard,
but it balked because the code couldn't find defintions for audio_open() 
(and other functions) and the Audio_hdr struct.  These were found in the
audio_device.h header on Solaris.  How did you handle these references?

Matt



> -----Original Message-----
> From: Bobby McNulty [mailto:bmj2001 AT bellsouth DOT net]
> Sent: Wednesday, July 18, 2001 1:12 AM
> To: Clark, Matthew C (FL51); cygwin AT cygwin DOT com
> Subject: Re: SOUND on cygwin
> 
> 
> use mmsystem.h.
> #include <windows.h> will include all the needed files.
> 
> BTW I noticed the cywin now has /usr/include/sys/soundcard.h
> I needed this some time back.
> 
> ----- Original Message -----
> From: "Clark, Matthew C (FL51)" <matthew DOT c DOT clark AT honeywell DOT com>
> To: <cygwin AT cygwin DOT com>
> Sent: Tuesday, July 17, 2001 7:13 AM
> Subject: SOUND on cygwin
> 
> 
> >
> > I'm trying to port an application from a Solaris 
> environment to the cygwin
> > shell, but a support module seems to be referencing some of 
> the solaris
> > multimedia include/libs, such as /usr/demo/SOUND/include.  
> Cygwin doesn't
> > have these, as far as I can tell, so I get:
> >
> > alarm.cc:31: stropts.h: No such file or directory
> > alarm.cc:36: sys/audioio.h: No such file or directory
> > alarm.cc:38: sys/filio.h: No such file or directory
> > alarm.cc:45: multimedia/libaudio.h: No such file or directory
> > alarm.cc:46: multimedia/audio_device.h: No such file or directory
> > alarm.cc:47: multimedia/audio_encode.h: No such file or directory
> > make: *** [alarm.o] Error 1
> >
> > Is there a cygwin equivalent for /usr/demo/SOUND, either a port, or
> possibly
> > some adaptation like DirectX?
> >
> > Thanks.
> >
> > Matt Clark
> > matthew DOT c DOT clark AT honeywell DOT com
> >
> > --
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