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From: | "Norman Vine" <nhv AT cape DOT com> |
To: | "'Nam H Kim'" <nhk15 AT student DOT canterbury DOT ac DOT nz>, <cygwin AT cygwin DOT com> |
Subject: | RE: how do you complile OpenGL files? |
Date: | Mon, 7 May 2001 00:11:13 -0400 |
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Nam H Kim writes: > >currently I am using Cygwin for my most of c works.. >but I got an OpenGl project so I downloaded the OpenGl sources through >the setup program a week ago. > >but still I can't figure out how to compile my OpenGl files.. > >could you tell me how to do it?? Make sure you #include <windows.h> before #including any of <GL/gl.h> <GL/glu.h> or <GL/glut.h> and compile using the -mwin32 compiler flag also see http://sources.redhat.com/ml/cygwin/2001-05/msg00257.html If you are still having problems you could check out how PLib works http://plib.sourceforge.net FYI PLib is an OpenSource OpenGL based cross platform < Unix, Windows, Mac, Irix > "Game" Library that includes amongst other things PUI - Portable User Interface FNT - Font package SG - Simple Geometry SSG - Performer inspired Simple SceneGraph FWIW I am part of the PLib development team and insure that it always works 'OTB' with Cygwin I recomend getting the current source from CVS as there have been many improvements since the last 'official' release. Cheers Norman VIne -- Want to unsubscribe from this list? Check out: http://cygwin.com/ml/#unsubscribe-simple
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