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Roger Sayle wrote: > > > > Is there any reason why the include files in the opengl package > > > shouldn't be moved to the w32api package? > > > > > > > Yes! The opengl headers belong with the opengl package not the w32api > > package. The maintainers of w32api don't maintain opengl and vice versa > > so we would never be able to complete a new distribution of the w32api > > package. > > The mainainers of w32api do maintain a significant subset of opengl, > namely the libraries opengl32.a, libglaux.a, libglu32.a, libglut.a > and libglut32.a. Indeed, listed in the noteworthy changes documentation > for w32api 0.1.2 is "Added the Win32 extensions for OpenGL". > > Doesn't it seem strange that the entry points for the import libraries > and the headers describing them are maintained in different packages. > Microsoft include both the OpenGL headers and libraries in their WIN32 > SDK. And I'll guess that most other w32api libraries are described by > w32api header files. > I would accept a "clean room" implementation of the Microsoft OpenGL headers and import libraries. A clean room implementation is where you use only related documentation to create the files. I however will not be doing this myself. This discussion is also pertinent to MinGW so I've cross posted. Earnie. P.S.: There is no need to include my personal email in the discussion. I'm on both lists. _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com -- Want to unsubscribe from this list? Check out: http://cygwin.com/ml/#unsubscribe-simple
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