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| Message-ID: | <018801c0b0ba$ef575ea0$0200a8c0@lifelesswks> |
| From: | "Robert Collins" <robert DOT collins AT itdomain DOT com DOT au> |
| To: | "Heribert Dahms" <heribert_dahms AT icon-gmbh DOT de>, |
| "Earnie Boyd" <cygwin AT cygwin DOT com> | |
| References: | <BF35D9C143BCCC4EB63181B67C9320C804DD56 AT serv-075 DOT icon-germany DOT local> |
| Subject: | Re: How to make Ghostscript 5.50 using native windows GUI |
| Date: | Tue, 20 Mar 2001 08:24:07 +1100 |
| MIME-Version: | 1.0 |
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| X-OriginalArrivalTime: | 19 Mar 2001 21:18:30.0645 (UTC) FILETIME=[25880250:01C0B0BA] |
Not quite,
the point is that with a server (even a headless dummy one) you have
to have it running _first_. That's not the Win32 end-user expectation
for programs like Xemcs/ghostview etc.
Rob
----- Original Message -----
From: "Heribert Dahms" <heribert_dahms AT icon-gmbh DOT de>
To: "'Robert Collins'" <robert DOT collins AT itdomain DOT com DOT au>; "Earnie Boyd"
<cygwin AT cygwin DOT com>
Sent: Tuesday, March 20, 2001 8:22 AM
Subject: RE: How to make Ghostscript 5.50 using native windows GUI
> Hi Rob,
>
> or the headless dummy X-server Xvfb (X virtual frame buffer),
> which comes in the X11R6 sources.
> But I've only a horrible port to HP-UX 10.20 ...
>
> Bye, Heribert (heribert_dahms AT icon-gmbh DOT de)
>
> > -----Original Message-----
> > From: Robert Collins [SMTP:robert DOT collins AT itdomain DOT com DOT au]
> > Sent: Sunday, March 18, 2001 22:13
> > To: Earnie Boyd
> > Subject: Re: How to make Ghostscript 5.50 using native windows GUI
> >
> > ----- Original Message -----
> > From: "Earnie Boyd" <earnie_boyd AT yahoo DOT com>
> > To: <cygwin AT cygwin DOT com>
> > Sent: Monday, March 19, 2001 12:36 AM
> > Subject: Re: How to make Ghostscript 5.50 using native windows GUI
> >
> [Heribert] [snip]
>
> > You do know that W was also a windowing project? Just to put my
0.02c
> > into the mix (Now I actual understand the point :]) I think one good
way
> > to do this would be a "serverless" X-client library - because a lot
of X
> > is not display protocols, but the client server communication. And
all
> > of that is usualy accessed via the client libs. So... a dynamically
> > bound client lib would allow those of us who need X (because we have
two
> > machine (even two windows machines)) to still get behind and
help/throw
> > peanuts...
> >
> > Rob
> >
>
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