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Date: | Tue, 13 Feb 2001 21:34:21 +1300 |
From: | Dan Plimak <danp AT systematik DOT co DOT nz> |
To: | Cygwin-L <cygwin AT cygwin DOT com> |
Subject: | Re: DuplicateHandle() failing under MS Telnet Server |
Message-ID: | <20010213213421.A540@systematik.co.nz> |
Mail-Followup-To: | Dan Plimak <danp>, Cygwin-L <cygwin AT cygwin DOT com> |
References: | <20010212174335 DOT A5323 AT systematik DOT co DOT nz> <3A87DABB DOT F72D55C0 AT etr-usa DOT com> |
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In-Reply-To: | <3A87DABB.F72D55C0@etr-usa.com>; from warren@etr-usa.com on Mon, Feb 12, 2001 at 05:44:43AM -0700 |
On Mon, Feb 12, 2001 at 05:44:43AM -0700, Warren Young wrote: > This is a "feature" of Microsoft stacks. You can use DuplicateHandle() > with Winsock 1.1 to do odd things that normally require the new > WSADuplicateSocket() and other new Winsock 2/Win32 functionality. For a > fuller explanation, there's an article in my FAQ about this, called > "Passing Sockets Between Processes". > > This feature could be used to implement dup() or maybe dup2() on Winsock > 1.1 systems, but that's basically only Windows 95, so it's of fairly > little value these days. (Win98+ and NT 4+ have Winsock 2 installed by > default.) Incidentally, it has always pained me to remember that a socket != HANDLE in Winsock. This underscores the fact that MS's Berkeley sockets implementation is only a half-assed emulation layer on top of Winsock's WSAxxx function family, and convenient stuff people are used to doing under UNIX like doing write()s and read()s on sockets don't work. *sigh* > = Warren Young, maintainer of the Winsock Programmer's FAQ at: -- danp -- Want to unsubscribe from this list? Check out: http://cygwin.com/ml/#unsubscribe-simple
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