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| Message-ID: | <39DDD21F.CD5C07DB@ife.ee.ethz.ch> |
| Date: | Fri, 06 Oct 2000 15:22:39 +0200 |
| From: | Thomas Sailer <sailer AT ife DOT ee DOT ethz DOT ch> |
| Organization: | IfE |
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| To: | BlueFox <prower2000 AT crosswinds DOT net> |
| CC: | cygwin AT sources DOT redhat DOT com |
| Subject: | Re: Cygwin for typical Windows Development? |
| References: | <000b01c02f78$ce460450$c3d9fbcd AT bluefox> |
BlueFox wrote: > but you like the GCC tools. Is Cygwin stable enough/fully featured enough as > a viable platform for programming Windows applications/games? (Particularly > those that provide 3d acceleration, being that it seems to be the most > important feature of games these days ;>) Mingw doesn't ship DirectX headers. It's relatively easy to use the M$ DirectX headers, look at SDL (Simple Directmedia Layer) how to do it. I'm using DirectSound that way. The stability of mingw is mostly dependent on the M$ libraries used. Some of them have, umm, issues. Tom -- Want to unsubscribe from this list? Send a message to cygwin-unsubscribe AT sourceware DOT cygnus DOT com
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