delorie.com/archives/browse.cgi   search  
Mail Archives: cygwin/2000/10/06/05:43:38

Mailing-List: contact cygwin-help AT sourceware DOT cygnus DOT com; run by ezmlm
List-Subscribe: <mailto:cygwin-subscribe AT sources DOT redhat DOT com>
List-Archive: <http://sources.redhat.com/ml/cygwin/>
List-Post: <mailto:cygwin AT sources DOT redhat DOT com>
List-Help: <mailto:cygwin-help AT sources DOT redhat DOT com>, <http://sources.redhat.com/ml/#faqs>
Sender: cygwin-owner AT sources DOT redhat DOT com
Delivered-To: mailing list cygwin AT sources DOT redhat DOT com
Message-ID: <000b01c02f78$ce460450$c3d9fbcd@bluefox>
From: "BlueFox" <prower2000 AT crosswinds DOT net>
To: <cygwin AT sources DOT redhat DOT com>
Subject: Cygwin for typical Windows Development?
Date: Wed, 4 Oct 2000 21:03:07 -0230
MIME-Version: 1.0
X-Priority: 3
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook Express 5.50.4133.2400
X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400

Hello there. ^.^ Maybe this is a silly question, but what the heck..let's
say that you don't really want to program something with a Unix API layer,
but you like the GCC tools. Is Cygwin stable enough/fully featured enough as
a viable platform for programming Windows applications/games? (Particularly
those that provide 3d acceleration, being that it seems to be the most
important feature of games these days ;>)



--
Want to unsubscribe from this list?
Send a message to cygwin-unsubscribe AT sourceware DOT cygnus DOT com

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019