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On Mon, Dec 06, 1999 at 09:54:39AM -0600, Mumit Khan wrote: >stefan <stefan AT linux DOT f1 DOT fhtw-berlin DOT de> writes: >> Hello, >> >> we were porting a server software to Win9x/NT and had to notice that you >> cannot accept() more than 64 sockets. Why is this ? Can anyone help us ? > >The underlying OS API, WaitForMultipleObjects, has a limit of 64 handles >it can wait on, and that's probably the reason. There are tricks to get >around it, but it requires creating multiple threads. Not pretty. This isn't a problem with cygwin. Cygwin uses the Winsock select() for sockets. There probably is a limit there but it's not 64. 64 is just a hard-coded limit. Recent snapshots should allow more than this. You have to set FD_SETSIZE to some other number. Take a look at winsock.h. >Go to the MSDN docs on www.microsoft.com and search for 64 *and* Wait >and see if it turns up; also, search comp.os.ms-windows.programmer.win32 >on www.deja.com, where this is usually beated to death. Look for the >article by Richter that shows the multiple thread implementation, where >each new thread is started to handle the extra batches of 64 handles to >wait for -- this is something Cygwin should implement (uh oh, do I hear >the "feel free to submit patches" response ;-). I don't think we really need this. Most of the interesting fds are already handled in separate threads. cgf -- Want to unsubscribe from this list? Send a message to cygwin-unsubscribe AT sourceware DOT cygnus DOT com
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