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Georg Fusz <fusz AT cadlab DOT tu-berlin DOT de> writes: > In the mingw-2.95.2(msvcrt) the the subdirectory "gl" (opengl-headers) > is not include in the directory "i386-mingw32msvc/include". I copied the > directory from mingw-2.95. I hope that this correct. The OpenGL headers are not part of Mingw runtime distribution, but if you have a set that worked with 2.95, it'll work with 2.95.2 as well. For more information on where you can get these, see the following message by Laura Michaels: You can find OpenGL headers and some dlls at either of the following sites: http://www.cim.pe.u-tokyo.ac.jp/~kawachi/software/cygwin_glut-e.html http://people.montana.com/~bowman/Software/ming.htm Am not sure if one is better than the other, although the first site seems to be more up-to-date. Maybe this would be a good group discussion topic, what headers would be best to use with mingw32. I was able to get the examples at http://trant.sgi.com/opengl/examples/ win32_tutorial/win32_tutorial.html and some of the examples provided at the first URL to compile and run, so it is possible to get OpenGL working. You have to create your own make files or use the command line with the win32_tutorial.zip code. I've also been trying to locate some good OpenGL tutorials on the web (or some good book recommendations). So far the only useful one I've found is: http://www.geocities.com/SiliconValley/Code/1219/opengl32.html If anyone has any others, I'd be very interested in hearing about it. Regards, Mumit -- Want to unsubscribe from this list? Send a message to cygwin-unsubscribe AT sourceware DOT cygnus DOT com
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