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From: | "Suhaib M. Siddiqi" <ssiddiqi AT ipass DOT net> |
To: | "Jon M. Taylor" <taylorj AT gaia DOT ecs DOT csus DOT edu>, |
"Suhaib M. Siddiqi" <ssiddiqi AT ipass DOT net> | |
Cc: | <cygwin AT sourceware DOT cygnus DOT com> |
Subject: | RE: An irritated cygwin newbie |
Date: | Wed, 18 Aug 1999 22:19:22 -0400 |
Message-ID: | <LOBBLPGIHMIEGBEAFDMCMEJICAAA.ssiddiqi@ipass.net> |
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> > > By the way, I do not think you can do a 100% native port of GGI to Win32 > > because all the libGII input stuff uses Unices... > > The input device stuff is far less performance critical than the > graphics stuff. > > > You will have to rewrite > > the > > whole libGGI and 75% of libGGI. > > I doubt that very much, but we will certainly see. Now that I know > that a port is already up and running, I should be able to a lot more, > and do that much more easily. Thanks for the heads-up. I can't wait to > see GGIMesa running on top of a Direct3D target on Win32! > > Jon > Check your own URL and you would have found in Hune 1999 that libGGI for Cygwin is available. Since you do not read your own GGI-project web pages here is the link for you to get precompiled binaries of libGGI for Cygwin. ftp://sourceware.cygnus.com/pub/cygwin/xfree John Fortin and I had been working to port XGGI to Cygwin. Due to lack of proper documentations, it is took a long time figure out we would need a DirectX/DirectInput for libGII, so XGGI can work as a stand-alone X-server. Suhaib -- Want to unsubscribe from this list? Send a message to cygwin-unsubscribe AT sourceware DOT cygnus DOT com
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