Mail Archives: cygwin/1998/12/09/00:12:21
I'm trying to port a game I'm writing from Borland C++ 5.01 to Cygwin
B20.1. I've managed to work around windowsx macro problems by overwriting
cygnus' windowsx.h with Borland's (Why are so many macros missing?),
albeit with many warnings. However, I cannot get my program to compile
without dependence on cygwin1.dll. I try:
gcc *.o abc.coff -mno-cygwin -mwindows -lcomctl32 -lwsock32 -o abc.exe
and I get:
gcc *.o abc.coff -mno-cygwin -mwindows -lcomctl32 -lwsock32 -o abc.exe
abc.o: In function `SelectPlayersProc(void *, unsigned int, unsigned
int, long)':
/Data/Programming/cygwin/ABC_Cygwin_Port/abc.cpp:1264: undefined
reference to `_ctype_'
/Data/Programming/cygwin/ABC_Cygwin_Port/abc.cpp:1292: undefined
reference to `_ctype_'
/Data/Programming/cygwin/ABC_Cygwin_Port/abc.cpp:1321: undefined
reference to `_ctype_'
/Data/Programming/cygwin/ABC_Cygwin_Port/abc.cpp:1394: undefined
reference to `_ctype_'
/Data/Programming/cygwin/ABC_Cygwin_Port/abc.cpp:1422: undefined
reference to `_ctype_'
abc.o:/Data/Programming/cygwin/ABC_Cygwin_Port/abc.cpp:1451: more
undefined references to `_ctype_' follow
collect2: ld returned 1 exit status
make: *** [a.exe] Error 1
Any ideas? The lines referenced are things like:
if (!isdigit(buffer[pos++])) {
Mark Fitzgerald
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