Mail Archives: cygwin/1998/09/25/07:55:06
Hi folks,
On 18 Sep 98, at 12:51, the Illustrious Jeffrey Russell Horner wrote:
To: Mumit Khan <khan AT xraylith DOT wisc DOT edu>
Copies to: gnu-win32 AT cygnus DOT com
Subject: Re: on linking gnu and msvc etc
Date sent: Fri, 18 Sep 1998 12:51:31 -0400
From: Jeffrey Russell Horner <jhorner AT cs DOT utk DOT edu>
>
> >On Wed, 16 Sep 1998, Jeffrey Russell Horner wrote:
> >
> >[ on linking gnu and msvc etc ]
> >>
> >> I don't know if this discussion is relevant to the list, but you can
> >> email me if you need more help.
> >
> >I believe this is very relevant, and quite in demand! Please share your
> >experiences and expecially the list of gotchas. I and lots of others will
> >appreciate it.
> >
> >Thanks in advance,
> >Mumit
> >
>
> Okay, I've changed the name of the thread... hope there's no opposition.
> I've discovered many other things about compiling and linking objects on
> NT , and I am more than happy to share my experiences with the list. But,
> I'm afraid that my email might get pretty lengthy when doing a complete
> brain dump, so let me know if you have more questions. I'd also be happy
> to share source code.
Could you post them to the web and tell us where to find it?
A little background:
I am one of those developers who is porting MSVC/C++ based Win32
code to Gnu-Win32 using Mingw32 (currently EGCS-1.0.2)...I have no idea
how many of us there are...
My focus seems to be on getting the MS DX stuff to compile/build
properly for a free 3d engine (CrystalSpace -- as a start) and expect to be
porting, eventually, the Win32/Dx stuff to be integrated and buildable for all of
the Gnu-Win32 (Mingw32) packages/tool sets (including Cygwin32).
I don't seem to have the patience to dig through and convert MS headers,
but I do have the patience to integrate/test pre-converted API sets for the Intel
based Gnu-Win32 build environments/toolsets. The 3D engine
(CrystalSpace: http://crystal.linuxgames.com/) seems to be an excellent test-
bed for such things.
Peace,
Paul G.
Information Systems Consultant
NewDawn Productions
http://www.teleport.com/~pgarceau/newdawn/
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