Mail Archives: cygwin/1998/09/09/23:30:28
Greetings,
I've attempted to compile CS a couple of different ways for Gnu-Win32
port. Both compiles aborted (make mz) with the following error:
render/graph3d.cpp in method 'csGraphics3d::csGraphics3d(int, char **):
render/graph3d.cpp:91:parse error before '('
After checking the line here is what I found:
line 89 follows:
csGraphics3D::csGraphics3D (int argc, char* argv[])
{
(line 91: the next line has parse error)
CHK (Graph2D = new SysGraphics2D(argc, argv));
z_buffer = NULL;
z_buf_mode = ZBuf_None;
SetDimensions (FRAME_WIDTH, FRAME_HEIGHT);
cache = NULL;
}
Not sure what CHK is, but it appears to check the memory; added an if
defined to #include "utiil/memory.h", but error didn't go away. CHK appears
to be causing the error.
I am forcing software rendering by using an #if defined(__MINGW32__)
to ignore #include "win32/win32.h" in "system/system.h" since the current
implementation of Win32 assumes that if "OS_WIN32" is enabled then so is
D3D; D3D doesn't work under Gnu-Win32(egcs-mingw32).
Can someone enlighten me on what the CHK function is?
Thanks for your replies.
Peace,
Paul G.
Information Systems Consultant
NewDawn Productions
http://www.teleport.com/~pgarceau/newdawn/
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