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Mail Archives: cygwin/1997/01/20/22:43:56

From: aurel AT xylo DOT owl DOT de (Aurel Balmosan)
Subject: using cygnus-gnu-win32 for commercial projects.
20 Jan 1997 22:43:56 -0800 :
Approved: cygnus DOT gnu-win32 AT cygnus DOT com
Distribution: cygnus
Message-ID: <m0vmQcA-00012AC.cygnus.gnu-win32@xylo.owl.de>
Mime-Version: 1.0
Original-To: gnu-win32 AT cygnus DOT com (Maillist Cygnus)
X-Mailer: ELM [version 2.4 PL21]
Original-Sender: owner-gnu-win32 AT cygnus DOT com

Hi,

What about using gnu-win32 to write a game for windows.
We want to make a full commerical game. So is there a
restriction in using gnu-win32. (We do not want to share
the source of our game. At least for three year's or so.
After this the game will be out of date anyway)

Which libraries can we use; or, which one to avoid?
What about cygnus.dll it self? Is there a way to 
generate one binary which does not need a extra dll,
except e.g. DirectDraw dll's ? (and here the problem
with different/newer versions begin)

	Aurel Balmosan
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