)
Values for MODE 00h (set or display values) "WINDOW STREAM" opcodes:
Opcodes:args
00h display 20h blanks with the default attribute
01h-1Fh display OPCODE blanks with the default attribute
20h display char with default attribute 20h times
BYTE char to repeat
21h-3Fh display char with default attribute OPCODE-20h times
BYTE char to repeat
40h display 20h blanks with specified attribute
BYTE attribute of blanks
41h-5Fh display OPCODE-40h blanks with specified attribute
BYTE attribute of blanks
60h display next 20h characters
20h BYTEs characters to display
61h-7Fh display next OPCODE-60h characters
N BYTEs characters to display
80h-87h display N blanks with default attribute
BYTE low 8 bits of 11-bit count (high 3 in low 3 bits of OPCODE)
[000h means 800h]
88h-8Fh display N copies of the character
BYTE low 8 bits of 11-bit count (high 3 in low 3 bits of OPCODE)
[000h means 800h]
BYTE character to repeat
90h-97h display N blanks with specified attribute
BYTE low 8 bits of 11-bit length (high 3 in low 3 bits of OPCODE)
[000h means 800h]
BYTE attribute
98h-9Fh display string at logical cursor pos
BYTE low 8 bits of 11-bit length (high 3 in low 3 bits of OPCODE)
[000h means 800h]
N BYTEs string to display
A0h set logical cursor row
BYTE row number (0 is top)
A1h set logical cursor column
BYTE column number (0 is leftmost)
A2h set top edge of scrolling region
BYTE row
A3h set left edge of scrolling region
BYTE column
A4h set row of physical window position
BYTE line
A5h set column of physical window position
BYTE column
A6h set height of physical window
BYTE number of rows
A7h set width of physical window
BYTE number of columns
A8h set viewport row
BYTE row
A9h set viewport column
BYTE column
AAh set virtual screen height [contents of window unpredictable after]
BYTE rows
ABh set virtual screen width [contents of window unpredictable after]
BYTE columns
ACh-AEh unused
AFh set compatible/preferred video modes
BYTE compatibility/preference mask
bit 7 compatible with monochrome
bit 6 compatible with color text, EGA/VGA graphics
bit 5 compatible with medium-resolution CGA graphics
bit 4 compatible with high-resolution CGA graphics
bit 3 prefer monochrome
bit 2 prefer color text, EGA/VGA graphics
bit 1 prefer medium-resolution CGA graphics
bit 0 prefer high-resolution CGA graphics
B0h move logical cursor down
BYTE number of rows (signed, negative values move up)
[if rows=0 and hardware cursor owner, update hardware cursor]
B1h move logical cursor right
BYTE number of columns (signed, negative values move left)
[if cols=0 and hardware cursor owner, update hardware cursor]
B2h shift top edge of scrolling region
BYTE number of rows (signed)
B3h shift left edge of scrolling region
BYTE number of columns (signed)
B4h shift physical window down
BYTE number of lines (signed)
B5h shift physical window right
BYTE number of columns (signed)
B6h expand physical window vertically
BYTE number of lines (signed)
B7h expand physical window horizontally
BYTE number of columns (signed)
B8h adjust viewport row
BYTE number of rows (signed)
B9h adjust viewport column
BYTE number of columns (signed)
BAh adjust virtual screen height [contents of window unpredict after]
BYTE number of rows to increase (signed)
BBh adjust virtual screen width [contents of window unpredictbl after]
BYTE number of columns to increase (signed)
BCh-BFh reserved (currently unused)
C0h set logical cursor position
BYTE row number (0 is top border)
BYTE column number (0 is left border)
C1h set top left corner of scrolling region
BYTE row
BYTE column
C2h set physical window pos
BYTE upper left row (no top border if 0)
BYTE upper left column (no left border if 0)
C3h set current window size
BYTE number of rows
BYTE number of columns
C4h set upper left corner of viewport (portion of virtual screen displayed
in window)
BYTE row
BYTE column
C5h set size of virtual screen [contents unpredictable afterwards]
BYTE number of rows
BYTE number of columns
C6h unused
C7h unused
C8h set logical cursor relative to current position
BYTE number of rows to move down (signed)
BYTE number of columns to move right (signed)
[if rows=cols=0 and hardware cursor owner, update hardw cursor]
C9h shift top left corner of scrolling region
BYTE number of rows (signed)
BYTE number of columns (signed)
CAh set window pos relative to current position
BYTE number of rows to shift down (signed)
BYTE number of columns to shift right (signed)
CBh set window size relative to current size
BYTE number of rows to expand (signed)
BYTE number of cols to expand (signed)
CCh shift viewport relative to current position
BYTE rows to shift (signed)
BYTE cols to shift (signed)
CDh resize virtual screen
BYTE number of rows to expand (signed)
BYTE number of columns to expand (signed)
CEh scroll text when using E8h-EBh/F8h-FBh opcodes (default)
CFh scroll attributes when using E8h-EBh/F8h-FBh opcodes
D0h allow window frame to extend beyond screen
D1h always display a complete frame, even if window extends beyond edge of
screen
D2h allow DV to change logical colors on video mode switch (default)
D3h application changes logical attributes
D4h window is visible [must redraw to actually make visible]
D5h window is hidden [must redraw to actually remove]
D6h window has frame (default)
D7h window unframed [must redraw to actually remove frame]
D8h READ/READN will read characters from window (default)
D9h READ/READN will read attributes from window
DAh use logical attributes, which may be remapped (see #00441)
DBh use physical attributes for characters
DCh enable special actions for control characters (default)
DDh disable special control char handling, all chars displayable by BIOS TTY
call
DEh write both character and attribute (default)
DFh write character only, leave attribute untouched
E0h repeat following commands through E1h opcode
BYTE number of times to repeat (00h means 256 times)
E1h end of commands to repeat, start repeating them
E2h set current output color
BYTE color
E3h clear virtual screen from scroll origin to end using current color
E4h redraw window
E5h select menu style
BYTE style (normally 18h)
bits 5,4 = 01 use two-letter menu entries for remainder of
this stream
E5h (panel file only)
BYTE modifier
bits 7,6 = 11 panel stream creates new window
= 10 panel defines new field table for existing window
= 01 panel stream uses existing window & field table
bit 5 = 1 stream contains a field table (create kyboard object)
bit 4 = 1 stream defines input fields (create keyboard object)
bit 3 = 1 stream defines select fields but not input fields
bit 2 = 1 stream defines exclusive input window (DV 2.2)
bit 1 reserved
bit 0 reserved
E6h create new window and perform rest of manipulations in new window
BYTE number of rows
BYTE number of columns
Return: DWORD object handle of new window returned on stack at end
Note: the window is created with a physical size of 0x0 at the
same position as the window to which this stream was sent
E7h no operation
E8h scroll area up (top left corner defined by opcode C1h)
BYTE height
BYTE width
E9h scroll area down (top left corner defined by opcode C1h)
BYTE height
BYTE width
EAh scroll area left (top left corner defined by opcode C1h)
BYTE height
BYTE width
EBh scroll area right (top left corner defined by opcode C1h)
BYTE height
BYTE width
ECh set logical attributes for window contents
BYTE video modes command applies to
bit 7 monochrome
bit 6 color text, EGA/VGA graphics
bit 5 medium-resolution CGA graphics
bit 4 high-resolution CGA graphics
BYTE which attributes to set
bit 7 if set, copy single following byte to indicated attribs
bits 4-6 number of first attribute to change - 1
bits 0-3 number of consecutive attributes to change
N BYTEs new attributes
EDh set logical attributes for window frame
BYTE video modes command applies to (also see opcode ECh)
BYTE which attributes to set
bit 7 if set, copy single following byte to indicated attrs
bits 4-6 number of first attribute to change - 1
bits 0-3 number of consecutive attributes to change
N BYTEs new attributes
attributes
1 = top left corner
2 = top right corner
3 = bottom left corner
4 = bottom right corner
5 = top edge
6 = bottom edge
7 = left edge
8 = right edge
EEh set characters for window frame
BYTE video modes command applies to (also see opcode ECh)
BYTE which characters to set
bit 7 if set, copy single following byte to indicated chars
bits 4-6 number of first character to change - 1
bits 0-3 number of consecutive characters to change
N BYTEs new chars (same relative position as attributes above)
EFh set window name
BYTE length of name (should be in range 0 to logical screen width)
N BYTEs name
F0h clear input field to blanks
BYTE field number
F1h fill input field with character
BYTE field number
BYTE char
F2h set color of input field
BYTE field number (1-N)
BYTE attribute
F3h set initial contents of input field
BYTE field number (1-N)
N BYTEs enough chars to exactly fill field as defined by op FFh
F4h position cursor to start of specific input field
BYTE field number (1-N)
F5h change field table entry
BYTE field number
7-8 BYTEs field table entry (also see opcode FFh below)
F6h set field type
BYTE field number
BYTE type
00h inactive
40h output field
80h input field
C0h deselected field
C2h selected field
F7h "broadcast write" write data to fields with program output bit set in
the field table entry, in field number order
N BYTEs (total length of all program output fields)
F8h scroll field up a line
BYTE field number
F9h scroll field down a line
BYTE field number
FAh scroll field left
BYTE field number
FBh scroll field right
BYTE field number
FCh set field table header
6 BYTEs field table header (see #00442)
FDh reset modified bit for all fields
FEh reset selected and modified bits for all fields
FFh set up input fields
6 BYTEs table header (see #00442)
7/8N BYTEs the field table entries, one for each field (see #00444)
Note: DESQview uses and updates the actual copy of the information
which is contained in the stream. Thus this info must remain
intact until after the data entry is complete.
SeeAlso: #00439,#00446