From: "Tony Street" Newsgroups: comp.os.msdos.djgpp,comp.graphics.api.opengl References: <364D4E35 DOT BC8123BE AT Helsinki DOT fi> <364d9cb8 DOT 0 AT isc-newsserver DOT isc DOT rit DOT edu> <364E3BE1 DOT 4D75AE1F AT btinternet DOT com> Subject: Re: OpenGL and DJGPP Date: Sun, 15 Nov 1998 00:26:33 -0500 Lines: 29 X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 NNTP-Posting-Host: 129.21.102.137 X-NNTP-Posting-Host: 129.21.102.137 Message-ID: <364e6678.0@isc-newsserver.isc.rit.edu> X-Trace: 15 Nov 1998 00:28:24 -0500, 129.21.102.137 Organization: Rochester Institute of Technology XPident: Unknown X-NNTP-Posting-Host: 129.21.3.100 XPident: Unknown To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Yes, software-rendered Mesa for DJGPP is ghastly slow, at least on the 5x86/133 I tried it on about a year ago. I think it's still comparable to Microsoft's opengl32.dll though (where I got 14fps on a 233 drawing a gourad-shaded 'U' with 6 vertices.. ugh!) The texturemapped & fogged "hallway" example with Mesa ran about 1-2fps on the 133, if memory serves me... which made me start working on a software-rendering library with Allegro instead. (sorry, it's incomplete, buggy, and I'm not gonna work on it anymore now that I have an accelerator..:( ) I don't know of any other ways though... maybe use Allegro for software-rendering and Mesa's opengl for hardware? That would take a lot of coding and a solid knowledge of 3D math and coding techniques to implement though.. -- Tony Street email: sas9559 AT diespammers DOT rit DOT edu (spam me not - remove antispam portion) Origin: Earth, 43°05'N 77°39'W 178m ASL (Rochester Institute of Technology) Thomas Harte wrote in message <364E3BE1 DOT 4D75AE1F AT btinternet DOT com>... >> >> I beleive Mesa works for DJGPP... >> > > I hear it is a horrible, horrible, painful, slow, depressingly useless >port however . . . > > -Thomas