X-Authentication-Warning: delorie.com: mail set sender to djgpp-bounces using -f X-Recipient: djgpp AT delorie DOT com MIME-version: 1.0 Content-transfer-encoding: 7BIT Content-type: text/plain; CHARSET=US-ASCII; format=flowed; reply-type=original Message-id: <31C7318849A24F8390A11960BF755036@dev.null> From: Gisle Vanem To: djgpp AT delorie DOT com Cc: sezeroz AT gmail DOT com References: <201301131923 DOT r0DJNA3A013357 AT delorie DOT com> Subject: Re: ANNOUNCE: tcp/ip library Watt-32 (version 2.2 dev-rel. 10) compiled with DJGPP. Date: Wed, 16 Jan 2013 14:10:33 +0100 X-Priority: 3 X-MSMail-priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2900.5931 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2900.6157 Reply-To: djgpp AT delorie DOT com "Ozkan Sezer" wrote: > Is the packet reassembly fixed in the new version? I am > much interested in that. No, but it's on my TODO list and I'd be happy to get some help with this. Would you be willing to have a look at my latest version and test it etc.? I've searched many different implementations & algorithms for the best IP-defragmentations. Most of them requires lots of malloc() at run-time. This is big no-no on low-mem systems DOS (esp. 16-bit). Prone to DoS attacks too. Your Hexen (?) game-program must be the only program I'm aware of that *requires* IP-fragments. Can it really not use TCP streams or UDP packetized traffic like other well behaved programs? --gv