Message-ID: <20020812191117.64561.qmail@web20207.mail.yahoo.com> Date: Mon, 12 Aug 2002 12:11:17 -0700 (PDT) From: a b Subject: Re: Hi, I'm new here, compiling winquake(quake1) To: djgpp AT delorie DOT com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Reply-To: djgpp AT delorie DOT com Errors-To: nobody AT delorie DOT com X-Mailing-List: djgpp AT delorie DOT com X-Unsubscribes-To: listserv AT delorie DOT com Precedence: bulk > Do you mean that glquake runs too fast on your system? That shouldn't happen it's completly timed. I have 200 MZ processor, enough said. And no money for more. MSDOS quake and winquake run fast at 320X200. If I want to slow down the action, I set it to about 640X200. Someone told me some tricks to get to run faster. getting the colors down to 16bit and 320X200. But, that res on glquake looks a lot worse then winquake. Can you please break compiling winquake down? I'm totally new to make files and commands. Can I use the makefile.linixi386? Do I need the windows GUI package for DJPPP? I assume so. I don't need allegro. I'v been told. I could use rhide to build a winquake makefile? Else, I'll take this to GCC's mailing list. thanks, as __________________________________________________ Do You Yahoo!? HotJobs - Search Thousands of New Jobs http://www.hotjobs.com