Message-ID: <37B1C0B4.7B9CF790@pallen.dabsol.co.uk> Date: Wed, 11 Aug 1999 19:28:04 +0100 From: Peter Allen

X-Mailer: Mozilla 4.5 [en] (Win95; I) X-Accept-Language: en MIME-Version: 1.0 To: djgpp AT delorie DOT com Subject: Re: Question about 3D Engines References: <7okvoi$jog$1 AT helix DOT cs DOT uoregon DOT edu> <19990808183435 DOT 19330 DOT 00002226 AT ng-cg1 DOT aol DOT com> <37AE1007 DOT EDEF1127 AT sprint DOT ca> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Reply-To: djgpp AT delorie DOT com Johan Venter wrote: > > Derek Sauer wrote in message <37AE1007 DOT EDEF1127 AT sprint DOT ca>... > >You know guys, learning a 3D api is probably the best step. So now I > >state another question, what are some good resources for learning > >OPENGL? I don't want to use D3D, since I don't only code for MS OS's. > > Would you beleive that I spent almost three weeks looking for OpenGL resources and only > turned up about 6 tiny tutorials? It's not like simple dos programming where there are > thousands upon thousands of resources about 10 minutes away. > > I suggest you buy a book, because with what you spend on internet access looking for > OpenGL resources, you can buy a book (believe me :-)). > > -- > Johan Venter > ICQ 3643877 > Visit The TPU DJGPP Interest Group: > http://surf.to/djgppig While we're on the subject of opengl, I seem to remember someone was having trouble compiling mesa for dos. This worked fine for me when I used the allegro version, and updated to the wip version of allegro. The patch needed (for mesa) is available from http://www.geocities.com/SiliconValley/7259/3d/index.html the only thing I have not got working is glut, although I have not tried much. Peter Allen