From: garbage DOT collection AT dial DOT pipex DOT com (Richard Ward) Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro Sprite Routines (0/1) Date: Tue, 03 Mar 1998 20:49:06 GMT Organization: UUNet UK server (post doesn't reflect views of UUNet UK) Lines: 16 Message-ID: <34fe6c8f.1286165@news.dial.pipex.com> References: <34f94059 DOT 6500569 AT news DOT dial DOT pipex DOT com> NNTP-Posting-Host: userj364.uk.uudial.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Thanks A lot helped a great deal. This is just the start of my next game which I have already programmed on the Spectrum Z80 code and on the Acorn Archimedes in ARM Code. Richard On Mon, 2 Mar 1998 16:27:03 -0500, "DeHackEd" wrote: >Entry 0 is a palette, not a bitmap. Other than that, it's fine... doesn't do >much, but it works fine... set the sprites[0] to sprites[1] and it will work >perfectly. ============================ rich DOT ward AT bigfoot DOT com ICQ : 5267472