Message-ID: <32A6CC29.2773@netasia.net> Date: Thu, 05 Dec 1996 21:20:41 +0800 From: "Michael O. C. Tan" MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: help... Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-Host: 205.227.225.108 Lines: 25 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Hi! I'm sort of a newbie here :) I need to ask a few questions and get answers pretty fast, i'm not sure if i can read all of the messages in this group, so its okay to email me directly (okay, i suggest it :) here goes, i'm working on a these that is a network game, the game runs like warcraft II and should be network playable... out chosen language is Watcom C++. part of the group has completed our network/synchro modul on turbo C++ (16bit mode), and another has almost finished the game and graphics part in watcom DOS4G (32bit). The problem came when we translated 16bit code to 32 bit... the network cards we used was 3COM 3C509 and the packet driver was from CRYNWR. because of the memory addressing scheme of 32 bit protected mode, there always appear to have a "hang" or discontinuance of the packet driver send or receive. The group is now planning to shift to either DJGPP, or Borland C++ (16 or 32 bit mode). But before we make a decision, i would like to know that is there a way of transforming the crynwr 16 bit pkt driver into 32 bit mode? next would be, what files do i download in order to run DJGPP and from what site is it complete? Thank you for your time. O.C. email me at : octan AT netasia DOT net