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Thu, 09 Jul 2015 15:00:26 -0700 (PDT) | |
In-Reply-To: | <201507092150.t69Lo53N002627@envy.delorie.com> |
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<201507092150 DOT t69Lo53N002627 AT envy DOT delorie DOT com> | |
Date: | Thu, 9 Jul 2015 22:00:26 +0000 |
Message-ID: | <CAM2RGhStaQk46uUyHEabTpTFriKPoqQCpApWLSaSFZUST-w9TQ@mail.gmail.com> |
Subject: | Re: [geda-user] What is the hardest part in a PCB layout program? |
From: | "Evan Foss (evanfoss AT gmail DOT com) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com> |
To: | geda-user AT delorie DOT com |
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On 7/9/15, DJ Delorie <dj AT delorie DOT com> wrote: > > The hardest thing inside pcb is figuring out the right interface > between the data and the tools that manipulate it. Some tools need > low-level geometry, like DRC or the GUI. Others need high-level > assemblies, like microstrip routers or gerber (which needs to export > pins, not circles). Others (like optimizers) need both. > > With the right interface, adding tools is more streamlined and less > likely to interfere with other tools, with less overhead and less > duplication of code. That problem seems to be endemic to all EDA not just the pcb part. Perhaps that should be a short term mission. (not trying to push you into it, just trying to find a focusing point) -- Home http://evanfoss.googlepages.com/ Work http://forge.abcd.harvard.edu/gf/project/epl_engineering/wiki/
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