Mail Archives: djgpp/2009/06/27/23:15:22
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From: | Rugxulo <rugxulo AT gmail DOT com>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | roguelikes in DOS (e.g. Dungeon Crawl: Stone Soup)
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Date: | Sat, 27 Jun 2009 20:03:07 -0700 (PDT)
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Organization: | http://groups.google.com
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Reply-To: | djgpp AT delorie DOT com
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Well, postings are slow here, and there's relatively few old posts in
either here or news://rec.games.roguelike.misc about DOS roguelikes
(at least on Google Groups), so I'll take a shot and give my (horribly
weak and uninformed) list of fairly recent DOS versions. But fair
warning, I've really only played Dungeon Crawl for about two years,
everything else I've maybe tried a few times (or none) at most. ;-)
Ragnarok: 2000 (gfx, no srcs, BP7 ??)
ADOM: 2001 (ASCII, no srcs ... yet??)
NetHack: 2003 (gfx, C)
Dungeon Crawl: 2003 (ASCII, C++)
Angband: 2004 (gfx?, C)
TOME (Zangband fork): 2004 (ASCII, C)
IVAN: 2005 (gfx?, C++)
Slash 'Em (NetHack fork): 2006 (gfx, C)
GumBand: 2009 (ASCII, C)
Stone Soup (Dungeon Crawl fork): 2009 (ASCII, C++)
Note that most of these that use graphics use Allegro and some
(Angband, TOME, DC:SS) even partially use Lua for scripting language.
There might even be optional sound support in some of them (e.g. JGMOD
for TOME), but as mentioned, my experience is little to nil for most
of 'em except Crawl, which doesn't support tiles (well, not in the DOS
version). Actually, Crawl (e.g. 4.0.0b26) formerly used to need
PDcurses, but now I think it comes with everything necessary: PCRE,
Lua, SQLite.
There was actually a small delay in putting up the latest DOS
binary .ZIP download (note that I'm not involved with their
development or building or even testing for them, officially or
unofficially, just a happy end user), but they fixed that a week ago
(June 20). However, the srcs package is a bit bloated (Linux
snapshot), hence it contains a lot of (for DOS) useless .PNG files and
a delete-worthy Makefile.dep. And although I haven't investigated why,
it seems to require some /backward/ headers that G++ removed after
4.2.3, so that was the latest version I successfully was able to
compile with. (If you'd rather, you can actually play via telnet, if
you want some extra fancy online features.) More testers needed !!
http://crawl-ref.sf.net
http://sourceforge.net/project/downloading.php?group_id=143991&filename=stone_soup-0.5-dos.zip
http://sourceforge.net/project/downloading.php?group_id=143991&filename=stone_soup-0.5-src.tbz2&a=16553493
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