Mail Archives: djgpp/2001/03/19/21:16:36
Cody wrote:
> Thanks very much for the reply.
>
>
>> something a bit less complicated than the Allegro code might be better,
>> I've written an entile gaming library (it is buggy though), with a
>> built-in keyboard handler that handles more than 1 button at a time.
>> you can download the source code from:
>> http://pheonixsoft.virtualave.net/grfx2.html
>> code is in C++ and meant to be used under DJGPP (it also converts
>> scancodes into normal characters if you want it to.)
>
> <snip or whatever lol>
> I will certainly try out your library. Allegro's code is not necessarily
> too complicated, it's just that for some reason I can't get gcc to compile
> anything at all that I use with allegro. I really don't understand it. I
> figured that I may have had a broken install with gcc, but I reinstalled
> everything, and I reinstalled everything in allegro (including remaking it),
> but to no avail (it still didn't work). Which part of your library is
> buggy, the graphics part... the keyboard handling routines...? Just
> curious. Thanks again for the link to your site and your reply.
The part that is buggy at this stage is the graphics and/or memory
management. ALl of the input drivers work fine, and you are in luck,
because the keyboard works the best (it also has Getch and Kbhit
resonable face-similies, in case I didn't mention it b4), followed by
the joystick, and then the mouse (because of the graphics involved with
it). Before it was not so buggy but ever since I tried writing my own
grames with it, I've found one strange bug after another... I've tried
to remedy these problems with the help of the nice people on this
newsgroup, but to no avail.. :-(
--
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* Sahab Yazdani * "Wizard's Third Rule: Passion rules *
* Thornhill S.S * Reason" - Kolo's Journal *
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* http://pheonixsoft.virtualave.net/ *
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