Mail Archives: djgpp/1999/08/13/10:52:20
Message-ID: | <37B422BC.8D245BEC@res.raytheon.com>
|
From: | ingrama <ingrama AT res DOT raytheon DOT com>
|
X-Mailer: | Mozilla 4.51 [en] (WinNT; U)
|
X-Accept-Language: | en
|
MIME-Version: | 1.0
|
Newsgroups: | comp.os.msdos.djgpp
|
Subject: | Allegro vs. OpenGl??
|
Lines: | 11
|
Date: | Fri, 13 Aug 1999 09:50:52 -0400
|
NNTP-Posting-Host: | 138.127.172.127
|
X-Complaints-To: | news AT icg DOT raytheon DOT com
|
X-Trace: | bos-service2.ext.raytheon.com 934552253 138.127.172.127 (Fri, 13 Aug 1999 08:50:53 CDT)
|
NNTP-Posting-Date: | Fri, 13 Aug 1999 08:50:53 CDT
|
Organization: | Raytheon Systems Company
|
To: | djgpp AT delorie DOT com
|
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
|
Reply-To: | djgpp AT delorie DOT com
|
I was wondering if you lads could clear something up for me. I am trying
to decide how I should go about learning graphics programming,
eventually leading to some simple 2d game program like breakout, and
finally maybe something in 3 dimensions. Is Allegro similar to OpenGl?
(Is this the correct forum to even ask this question?) I understand that
OpenGl is an API, and Allegro seems to be just an additional bunch of
libraries with routines that aid in drawing shapes, lines, etc to the
screen. What should I be learning. I pretty comfortable with C, but have
a limited knowledge of C++. Could you give me some advice on what to
start with? Thanks
- Raw text -