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Mail Archives: djgpp/1999/08/11/20:27:01

Message-ID: <8D53104ECD0CD211AF4000A0C9D60AE30156F361@probe-2.acclaim-euro.net>
From: Shawn Hargreaves <ShawnH AT Probe DOT co DOT uk>
To: djgpp AT delorie DOT com
Subject: Re: color pallete for 256 bits
Date: Wed, 11 Aug 1999 09:37:29 +0100
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Reply-To: djgpp AT delorie DOT com

zidharta AT yahoo DOT com writes:
> when we use color pallete technique in 13h graphics mode ...
> (where we set RGB using outport or inport )
> are we really get more colors?... it still 256 bits anyway isnt it?
> so why are we using it? ...

The palette chooses _which_ set of 256 colors you want to use.
Maybe for a Doom game, you mostly want lots of different shades
of brown and grey, while for a Mario game you want lots of
bright, primary colors. There can only be 256 on the screen at
a time, but the palette chooses which colors those are.


	Shawn Hargreaves.

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