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Message-ID: | <37AF8BAA.15E4@ns.sympatico.ca> |
From: | Klaas <klaas AT ns DOT sympatico DOT ca> |
Organization: | N/A |
X-Mailer: | Mozilla 3.04 (Win95; I) |
MIME-Version: | 1.0 |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: cwsdpmi |
References: | <7onkea$q6p$1 AT trex DOT antw DOT online DOT be> |
Lines: | 29 |
Date: | Mon, 09 Aug 1999 23:17:14 -0300 |
NNTP-Posting-Host: | 142.177.75.52 |
X-Trace: | sapphire.mtt.net 934251407 142.177.75.52 (Mon, 09 Aug 1999 23:16:47 ADT) |
NNTP-Posting-Date: | Mon, 09 Aug 1999 23:16:47 ADT |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Delbeke P. wrote: > > Can someone tell me why DPMI disappears each time a program used it. > > e.g : > > C:\...\>game.exe > Load error : no DPMI - get csdpmi*b.zip > C:\...\>cwsdpmi.exe > C:\...\>game.exe > (play the game) > (quit the game -- it's not good anyway :-) > C:\...\>game.exe > Load error : no DPMI - get csdpmi*b.zip > > ... > > This becomes very annoying when I'm testing this game > (I constantly forget to restart cwsdpmi -- frustration all over) I believe that there is a command line option to keep the server in memory, type cwsdpmi /?... Or, make a bat file with the lines: @cwsdpmi @game.exe See ya, Mike
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