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Message-ID: | <37AE2615.4AC74235@geocities.com> |
From: | Sahab Yazdani <beyonder69 AT geocities DOT com> |
X-Mailer: | Mozilla 4.51 [en] (Win98; I) |
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Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: SoundBlaster Interrupt Gets called only once! |
References: | <3 DOT 0 DOT 32 DOT 19990807234235 DOT 007e68e0 AT mail DOT colba DOT net> |
Lines: | 22 |
Date: | Sun, 08 Aug 1999 20:51:33 -0400 |
NNTP-Posting-Host: | 209.5.18.92 |
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X-Trace: | newscontent-01.sprint.ca 934160440 209.5.18.92 (Sun, 08 Aug 1999 21:00:40 EDT) |
NNTP-Posting-Date: | Sun, 08 Aug 1999 21:00:40 EDT |
Organization: | Sprint Canada Inc. |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Yes I did and just for good measure I signalled it with outportb( 0xA0, 0x20 ) also (ahtough this only gets called if the IRQ is higher than 8. varobert AT colba DOT net wrote: > > Do you signal the end of the interrupt with outportb(0x20,0x20) ? > > At 02:51 PM 8/7/99 -0400, you wrote: > >I have some code that will play a RAW sound file. The problem is that > >the interrupt gets called only once! See I want to make it so that in > >the future I can mix some sounds together also. So the code for > >actually sending data has to be in the handler. But the handler gets > >called only once leaving me with a little click (the beginning portion > >of my sounnnd) I have all the dma addresses and stuff right, because if > >I make the buffer the size of the sound I get it loud and clear. > >Any help will be greatly appreciated! > > > > > > - GodOfWar > In the world of computers, things tend to become faster, smaller and > cheaper with time. Does that mean that Microsoft invented time travel ?
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