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Message-ID: | <37AE3562.B6D75AAF@sprint.ca> |
From: | Derek Sauer <dsauer AT sprint DOT ca> |
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Newsgroups: | comp.os.msdos.djgpp,alt.games.programming |
Subject: | Re: Question about 3D Engines |
References: | <37ADC441 DOT 8FFD9C8D AT sprint DOT ca> <7okm59$1i3$1 AT pegasus DOT csx DOT cam DOT ac DOT uk> <37ADF176 DOT CC809F3F AT sprint DOT ca> <7ol995$c82$1 AT autumn DOT news DOT rcn DOT net> |
Lines: | 23 |
Date: | Sun, 08 Aug 1999 21:56:51 -0400 |
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NNTP-Posting-Date: | Sun, 08 Aug 1999 21:56:08 EDT |
Organization: | Sprint Canada Inc. |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Hey thanks for clearing that up buddy. Warren Marshall wrote: > >I wish ID would get their act together and release the Quake sources. I > >practically know its engine inside out from all the editing I used to do in > >it. > > If anybody has their act together, it's id. :) > > John Carmack said in an interview that he wants to release the Quake source, > but he can't yet because not all the licensees have released their games. > Once all of the people who licensed it are done with their games, he'll > release it ... probably Xmas ... > > From my memory, the last holdout would be Anachronox ... I think ... > > ----- > > Warren Marshall > Level Designer > Legend Entertainment
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