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From: | march AT bilix DOT cs DOT uoregon DOT edu (Marc Hernandez) |
Newsgroups: | comp.os.msdos.djgpp,alt.games.programming |
Subject: | Re: Question about 3D Engines |
Followup-To: | comp.os.msdos.djgpp,alt.games.programming |
Date: | 8 Aug 1999 22:18:58 GMT |
Organization: | University of Oregon Computer Science Department |
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References: | <37ADC441 DOT 8FFD9C8D AT sprint DOT ca> <7okm59$1i3$1 AT pegasus DOT csx DOT cam DOT ac DOT uk> <37ADF176 DOT CC809F3F AT sprint DOT ca> |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Derek Sauer (dsauer AT sprint DOT ca) wrote: : Thanks for the suggestion. : I have allegro and it is what I use for my 2d work but I find its 3D : capabilites are a bit lacking for what I need to do. I'm making a game that : will be similair to Dark Reign 2 (engine wise I mean), so therefore I need a : rather powerful engine. So you should learn OpenGL or D3D. Either is a completely valid 3d api and neither is too difficult to learn from. Marc Hernandez
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