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From: | <@elp.rr.com> |
Newsgroups: | comp.os.msdos.djgpp |
References: | <7bd1t7$es9 AT chronicle DOT concentric DOT net> |
Subject: | Re: Distroy_Bitmap |
Lines: | 32 |
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Message-ID: | <S41F2.5561$UL.233@newsr1.elp.rr.com> |
Date: | Mon, 8 Mar 1999 20:43:59 -0700 |
NNTP-Posting-Host: | 24.92.106.12 |
X-Trace: | newsr1.elp.rr.com 920952242 24.92.106.12 (Mon, 08 Mar 1999 21:04:02 MDT) |
NNTP-Posting-Date: | Mon, 08 Mar 1999 21:04:02 MDT |
Organization: | Paragon Cable, El Paso, TX |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Paradox wrote in message <7bd1t7$es9 AT chronicle DOT concentric DOT net>... >I'm having a problem with destroy_bitmap(). The compiler seems to not like >it when I do the following > >void dest_proj(void) { > int x; > for(x = 0; x <MAXPROJ; x++) { > if(player_ship.PROJ[x].proj_x > 575) { > destroy_bitmap(player_ship.PROJ[x].proj); > player_ship.PROJ[x].alive = 0; > } > } >} > >When the projectile exceeds 575, the program barfs and I get a GPF error. >Proj is a bitmap of sprite_data[BASIC_BULLET].dat. FYI, 575 is the end of >the screen, and I want to destroy the bitmap as it leaves the screen to >preserve memory. > >Thanks >Paradox. > > > > try type casting eg. destory_bitmap( (BITMAP *) player_ship.PROJ[x].proj);
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