Mail Archives: djgpp/1999/01/07/07:05:44
Message-ID: | <001e01be3a9a$9df36060$66f8c6c3@johans-dator>
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From: | "Johan Henriksson" <johan DOT he AT telia DOT com>
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To: | <djgpp AT delorie DOT com>
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Subject: | Re: help!
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Date: | Fri, 8 Jan 1999 01:05:31 +0100
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MIME-Version: | 1.0
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Reply-To: | djgpp AT delorie DOT com
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from Johan Henriksson, Sweden HTTP://come.to/jhewok |
Primary mail: johan DOT he AT telia DOT com #UIN 12035895
Second: jhe75 AT hotmail DOT com Third: johan_he AT yahoo DOT com
Leadprogrammer and FX-specialist at Real software
http://come.to/real_software
*************************************************************************
-----Original Message-----
From: beer god <masonjoyers AT hotmail DOT com>
Newsgroups: comp.os.msdos.djgpp
To: djgpp AT delorie DOT com <djgpp AT delorie DOT com>
Date: Thursday, January 07, 1999 12:13 AM
Subject: help!
>i am workin on a rather large game. i just recently broke 1000 lines...
>i know some of you will laugh that i think this is big... when i complie
>it i get:
>game.cpp:1014: parse error at end of input
>my source file is only 1013 lines long. so why am i gettin this message?
hmm... You haven't had it before? Well, the parse error can be high up
above. Here's an example of what can cause fun errors:
int hej
float du;
printf("%d",hej);
It might complain about printf when the int is the problem...
>
>any help....
>jason
>masonjoyers AT hotmail DOT com
>
>
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