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Message-Id: | <199811021759.RAA29683@relay.clara.net> |
From: | "Arthur" <arfa AT clara DOT net> |
To: | <djgpp AT delorie DOT com> |
Subject: | RE: Compensate speed in a game.... |
Date: | Mon, 2 Nov 1998 17:54:12 -0000 |
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Reply-To: | djgpp AT delorie DOT com |
Or check out the Allegro demo game, and George Foot's Allegro Vivace tutorial. James Arthur jaa AT arfa DOT clara DOT net ICQ#15054819 > I wouldn't have a clue, try asking on rec.games.programmer > > Sunnvius wrote in message ... > >I´m able to find out the fps, but what should I do to compensate > >the speed if a person is runnin' with a very fast (or slow) computer? > > > >Let´s say a sprite is jumping around, what should I do to compensate?
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