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Mail Archives: djgpp/1997/05/24/05:02:28

From: Benny <termico AT infoboard DOT be>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: DJGPP & Quake/What have you learned???
Date: 24 May 1997 00:18:15 GMT
Organization: EuroNet Internet
Message-ID: <33863483.4EFE@infoboard.be>
References: <2 DOT 2 DOT 32 DOT 19970523161934 DOT 006ab9f0 AT gate>
Reply-To: Benoit de Fierlant <termico AT infoboard DOT be>
NNTP-Posting-Host: dialwa013.ib.be
Mime-Version: 1.0
Lines: 39
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Alan Wilson wrote:
> 
> At 10:44 PM 5/22/97 -0600, you wrote:
> 
> >> > >>
> >> > >> Quake uses almost no assembly except for the bare essentials...
> >> > >[snip]
> >> >
> >> > >Almost? 10,000 lines of assembly?
> >> >
> >> > >Quake v1.01 source stats:
> >> >
> >> > >*.C code = 52,000 lines
> >> > >*.H code =  7,000 lines
> >> > >*.S code = 10,000 lines
> >> >
> >> > Where'd you get this?
> >>
> >> Yeah, no kidding!  I thought that Quake source was off-limits to the
> >> general public.  But then someone broke into crack dot com...
> >>
> >> Jordan Ellis
> >
> >hmm Quake source is really all over the place by now...
> >
> --------------
> Has anyone actually learned anything by studying the Quake Source???  If so
> what?
> 
> Alan Wilson

I never could figure out the bobbing formula (you know: when
you walk, the gun and the screen go left and right and up 
on a slow curve then sharply down on another curve)
and I didn't find it discussed elsewhere.

Does someone know where this is discussed?

-- Benny.

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