Mail Archives: djgpp/1997/01/07/20:38:32
In article <19970106 DOT 200214 DOT 4975 DOT 2 DOT chambersb AT juno DOT com>,
Benjamin D Chambers <chambersb AT juno DOT com> wrote:
>> [Stuff about "Tricks of the Games Programming Gurus" aka
>> "Tricks of the writers who don't know anything about programming" ]
>It is. As I recall, the code was written for Borland C (though I haven't
>seen the book in a while...)
Problem number 1:
Chapter 1 should be titled "How to delete Borland C and Microsoft C"
>Wrong - if people would bother _reading_ the book, they would see that
>the whole point was to give a firm understanding of a simple method.
If it were a book directed at people who have never compiled a program,
I would agree. But misleading a novice into thinking they are going to
learn good game programming without knowing C or assembly language first
is sorry marketing.
>The
>above was used to show how to simply put a pixel, and then an example
>translation into assembly.
An example using shifts would have been just as illuminating (if not more
so).
> I believe it was somewhere around chapter 20
>or 21 (although I'm not quite sure) where they discuss quite a few good
>optimization techniques.
Personally, I think they should have been optimizing and explaining the
optimizations from page 1.
Eric
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