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Mail Archives: djgpp/1996/10/27/18:45:39

To: djgpp AT delorie DOT com
Subject: Re: Games programming on Djgpp
Message-ID: <19961028.150101.8207.0.chambersb@juno.com>
References: <1 DOT 5 DOT 4 DOT 16 DOT 19961027103324 DOT 46473558 AT freenet DOT hut DOT fi>
From: chambersb AT juno DOT com (Benjamin D Chambers)
Date: Sun, 27 Oct 1996 18:00:50 EST

On Sun, 27 Oct 1996 09:34:50 +0100 Andreas Vernersson
<verner AT freenet DOT hut DOT fi> writes:
>At 01:48 1996-10-27 EDT, you wrote:
>>
>>OK, you need a LOT of stuff . . .
>>1.	You need a game to make.  Otherwise, you're doing nothing.
>>2.	You need input routines
>>3.	Sound/Music routines.
>>4.	Graphics routines.
>>5.	Game logic.
>>
>>You can grab just about everything except 1 & 5 from libs.
>
>I don't know how usual that is, but for me it is obvious to make own
>libs for 2-4, and 1&5(and some of 4 too) for the individual game.
>What about people in this group, you don't use/grab/steal others libs, 
>do you?
>
>
>/Andreas Vernersson - http://www.nethosting.com/~hubble/ - 
>hubble AT nethosting DOT com
>
>
sorry, when I mentioned libs I meant ones that are legal for use.
ie the Allegro library.
Personally, I've given up writing my own libs for some stuff just because
does the same stuff that people's libs do anyways, so why not use a lib
that has a wide user base, making it easier to get help with bugs etc?
i didn't mean to advocate stealing software.

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