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Mail Archives: djgpp/1996/07/14/11:32:28

Xref: news2.mv.net comp.os.msdos.djgpp:5964
From: Tom Wheeley <tomw AT tsys DOT demon DOT co DOT uk>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: djgpp v2
Date: Sun, 14 Jul 96 11:47:47 GMT
Organization: City Zen FM
Lines: 31
Message-ID: <837344867snz@tsys.demon.co.uk>
References: <31E258CD DOT 7ADF AT i-link DOT net> <4s43ba$or7 AT access2 DOT digex DOT net>
Reply-To: tomw AT tsys DOT demon DOT co DOT uk
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

In article <4s43ba$or7 AT access2 DOT digex DOT net>
           kfl AT access2 DOT digex DOT net "Keith F. Lynch" writes:

> In article <31E258CD DOT 7ADF AT i-link DOT net>,
> Brad Burgan  <bradtech AT i-link DOT net> wrote:
> > Three cheers for id software, who wrote QUAKE, a groundbreaking new
> > game, using DJGPP V2, and CWSDPMI.
> 
> What did they write DOOM in?  I can tell it was written in some kind
> of C.

I *believe* it was compiled with Watcom, judging by the DOS Extender used.

My little chart runs vaguely thus:

djgpp 1         go32
djgpp 2         cwsdpmi
watcom          dos4gw
borland         32rtm
microsoft       Windows :)  Seriously I have no idea.  Do they have a 32 bit
                DOS compiler?

..splitbung
-- 
* TQ 1.0 * 
#include <stdio.h>                  /* The .splitbung super .sig system! */
#include <string.h>
main(){FILE *f;int c;char s[99];puts("fav .sig: ");fgets(s,99,stdin);strtok
(s,"\n");f=fopen(s,"rb");while((c=getc(f))!=EOF)putchar(c);if(f)fclose(f);}

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